Scoundrel
I ran across this amazing solitaire game named Scoundrel and I wanted to make a digital version of it for practice with Unity.
Card art by Greebles: purchase here
Rules here: http://stfj.net/art/2011/Scoundrel.pdf
How to play
To win the game, you must fight and defeat all the monsters in the dungeon before your health reaches 0.
When the game begins you enter the first "room". A room is the 4 cards in the top row. Each card suit represents a different type of card.
Clubs and Spades = Monsters
Diamonds = Weapons
Hearts = Health potions
The bottom area is called the "take area", and you use cards by taking them. To kill a monster, you can take it or discard it. When you take a monster card, you receive damage based on the card value.
A = 1
J, Q, K = 11, 12, 13
When you take a health potion, you receive the amount of health based on the cards value.
If you take a weapon card, you equip it (and instantly discard any previously equipped weapon card). The weapon card can be used to reduce the amount of damage you receive from a monsters (monster's value - weapon value). The value of the weapon can be LOWER than the value of the creature you want to fight. However, when you choose to fight a monster with your weapon, afterward, you can only fight monsters of lower value than the previous monster you just killed. You can also choose to fight a monster "bare handed" (by discarding it). This will give you the full damage from the monster, but it will not affect your current defeated monsters on your weapon.
Once you have used 3 cards in the current room, 3 more cards will be drawn. Use this to your advantage to time when you want to use a health potion, defeat a monster, or take a new weapon!!
You can also choose to "run" from a room. This will send the entire room to the back of the deck and draw a new room. You cannot run two rooms in a row.
Comments
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Thanks for cool game. Please, make a downloadable version for PC.